Half Life 2 Energy Ball

Half Life 2 Energy Ball 8,6/10 7751 votes

Half-Life 2 Chapter 11 - Follow FreemanThis time, things gonna get rough. More enemies, more insane robots versus Freeman and some useless followers that doesn't do much. So, it's all up to you.:)Watch out for snipers.Take cover whenever possible until you reach the suitable location to throw a grenade.Got one, another one to go.Break the glass so that you can take cover inside.Just head to the door.Go down here.Poor guy.Through this door and as always, be careful.Grenades box! Now the snipers gonna feel it's blast.Go up.Clear this area from snipers.Use some creativity to go near Barney. Make sure it's big enough.Follow him.Here.Go up.Now you gotta act fast. Avoid the laser beam.

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The blast radius is quite large. Beware.Find place to cover.Go here. Just go you'll know.The path is blocked but you can always find another ways.

Turn back.Actually, this is the real way. Go through here.Run and find this door.Now go.Go go.Here, pull the plug using the gravity gun.Wait for the door.Go here. Prepare your grenade.Go up.Get ready.At the middle room, shoot the energy ball with the gravity gun.There're two path to take. Left and right. But now, lets go left first.Turn right.Now turn left.

Enter the room.Tricky part. Find a way to jump.First jump on this.Jump there.Jump!Jump!Jump!Jump!Jump!Jump!Walk through the pipe.Use the switch.Turn right after this.1 to go!Get back to where you came.Turn left.Go straight.Go straight and turn left. Enter the door.Just stay alive here especially Barney. Defend him too.Release the energy ball.

Now, the generator is off. Good job.When you walk outside, be prepared to fight.Through this door. (pointed)To the roof!Fight this gunship.The ammo is here.

Use it to destroy gunship.When the gunship destroyed, go here. If the door doesn't open, wait for a while. Go somewhere else first then come back. It'll open for sure.Finally it opens.Go down here.Careful now. The tripod robot is quite tough. 3 direct rocket hits needed to destroy it completely.But you need find some ammo for rockets.

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Find it by going through here.Go up.Enter here. The ammo is enough to kill two robots if all rockets hit the target.No, not this way.Go here.Ammo supplies. Now eliminate the remaining robots.Now go straight.Through down here.Keep going.Go here.Down here.Go left.Go up.Seriously.

GO hide somewhere else. This laser beam is really strong. Fast.Go up.Here.Kill all robots before going.Then continue. Move on.Go Freeman!Just now, turn around the car and go straight.

This isn't the path before.Go through here.Don't fight this. Just go to the path under it when you got chance.Quick!Be careful.Go!Go up.At some point, the robot will shoot its laser.More supplies for you.Here too.Go up.Now, you have enough ammo to kill those robots.Go here.Turn around and you'll see this small path.Walk carefully here.Jump down.Dog will open a path for you.Keep going.;) END OF CHAPTER 11.

Description:Commonly known as the Gravity Gun, the Manipulator was originally designed for the handling of hazardous materials, and generally used for heavy lifting. However, recently one of these Manipulators was given to Doctor Gordon Freeman, who has since demonstrated the amazing flexibility of the Manipulator as both a tool and a weapon.The Manipulator is a thick cylinder with a housing at the rear.

There’s a support handle on the left side, with a grip at the back. The grip has two triggers, the primary one unleashes a bolt of zero-point energy (good for ‘punting’ objects away), while the secondary trigger pulls objects to the Manipulator. At the front of the device are three claw-like prongs that apparently serve to shape the zero-point energy field.The Manipulator is used by pointing it at a target, which can either be something the user wishes to pick up, or knock away.

Pressing the secondary trigger will create the zero-point energy field, which will then either pick up the object in question, or start to drag it towards the Manipulator. As objects can only be lifted into the air once they come in close proximity to the Manipulator, care must be taken to pull large objects along a path free of obstacles, else it might become hung up.Pressing the primary trigger will either unleash a blast of zero-point energy (capable of smashing boards, boxes, and crates), or will hurl away anything held in the zero-point energy field with great force. Small objects, such as cinder blocks, can be flung out of sight, while larger ones, such as 55 gallon drums of fuel, can be hurled upwards of 30-40 meters. The force used to ‘punt’ an object in this manner is so great that many mundane objects can be pressed into service as weapons.

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Blunt objects (such a bricks and barrels), can be used to batter foes and barriers down, while edged objects, such as (circular saw blade) will cut clean through a human being.The same technology that enables the Manipulator to pick up objects can also be used to catch objects. Slow-moving projectiles (such as hurled grenades or a tossed ball) can be captured and held in the zero-point field, at which point the user can quickly punt it back.

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The zero-point field can also be used to capture certain forms of energy, such as the Combine Overwatch’s Pulse Rifle’s Energy Ball.The Manipulator does have its limitations. The zero-point field only works on non-living objects, such as barrels, boxes, cinderblocks, doors, rocks, and so on. It can’t be used to pick up a living person, or even a corpse. The energy bolt, while powerful, inflicts little actual damage, although it does send most foes flying. Care also must be taken when selecting projectiles for ammunition. As the Manipulator impart great force onto anything it fires away, it’s possible for certain objects to simply smash to pieces upon striking a target, as opposed to doing any real damage. However, if these limitations are kept in mind, the Zero-Point Energy Manipulator can be a highly effective and versatile tool.Designer’s Notes:While I’ve tried to capture the capabilities of the Half Life 2 Gravity Gun in HERO System terms, I’ll readily admit to ignoring certain aspects of the device in order to present a more universally adaptable gadget.

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In other words, I’ve declined to model the sometimes plot-specific abilities and drawbacks of the Gravity Gun. For example, while the energy burst can smash wooden supports and knock cars about, you can’t use it to knock away a Headcrab Zombie. But you can use it to punt away a Headcrab or an Antlion. The same blast can smash a crate, but does little damage to an Antlion or Headcrab.